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The Null Light

I have a null light working now, which will provide some interesting gameplay. Basically it converts other lights to its own effect, which is nothing. I made it grey for now, which seems like something that might stick. I’ve definitely proven that it can be done (and it’s really not that complicated, although the way I did it needs to be re-worked), but like everything else it’s a really basic demo and doesn’t yet prove that the idea is interesting. When the light touches the gravity light, it changes the gravity light to a null light as well, and if there were more lights my system might break because I still haven’t had a great idea on how to do it, but the idea is to create a string of null lights if a null light “poisons the system.”

A red box sits on a platform with two grey textures acting as lights between the platform and another platform.