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Random Enemy Movement

I’ve been coming to grips with the fact that the enemy movement is not precisely as simple as I thought it would be. That said, I have got a pretty nice enemy that flies around above you without too much work, but the movements are not yet smooth, and it’s a bit weird because I’m applying forces to a physics object rather than simply updating position. It also doesn’t try to attack yet, and I also haven’t implemented the collision stuff that will handle damage and other effects of collision, but that shouldn’t be too difficult. I will be looking around online for different techniques to approach the enemy movement with and see if there are any good ones I should know about.

I also still need to implement projectiles for killing the enemy with. In its current state, the enemy won’t be easily shot unless it is trying to attack, or if the player can aim all around the screen. For now, simple left and right shooting is going to be the name of the game…