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Player Upgrade

The player class is in the middle of some upgrades. I just changed him from a boring old square to a unicycle. Unicycle? Well, yeah. It’s not like the physics object behind the player actually has to look like the artwork going over it! So now, he’s a square connected with some joints to a circle. The circle provides really smooth traversal of the game landscape, and the square/rectangle just adds some form to the thing. I am going to move forward with the player class and eliminate the floating with some jumping limitations.

I think that what I want to accomplish with the jumping in Ne+ is a simple system where the amount of time the jump button is held defines how high the jump is, and of course once the player lets go it should be impossible to jump again until you’re on the ground. I’ll be working on fine-tuning this moving forward.