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Game State Management

On the way to scripting my intro, I realized that I just didn’t have the infrastructure in place to do so - yet. I finally happened upon the XNA Game State Management example. It has a pretty awesome interface with a relatively simple concept; many game screens for different purposes with logical layering and so forth. I am going to integrate this into my main engine and try to use what it brings to the table to help with my introduction, and in the process I think I’m going to get a menu system for “free.” This will slash a couple of things off the to-do list.